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Articles we or others have written that are of interest to people in our space

Apple granted patent for sports sensors

Think Major League Baseball’s stats and live video iPhone app is cool? Imagine what Apple could do with technology it was granted a patent for this week: a network of sensors that deliver real-time velocity, impact, rotation and other data from sporting event participants to the web. Imagine your iPhone’s accelerometer placed inside a boxer’s glove, a snowboarder’s snow suit or a NASCAR driver’s car – with the information captured delivered to your iPhone or Apple TV while you watch the competition either in person or remotely.

Would you pay a premium for an event ticket that includes real time stats like that delivered to your iPhone? I would. Of course Apple is granted all kinds of patents all the time and only some of them amount to anything – but this one is very cool.

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Filed under: Innovation, Science , , , , , , , ,

Sharp Ultra-Thin solar panel for cell phones

First Sharp announced the development of the world’s first waterproof solar-powered cell phone, and now the company has done the world one better by developing the thinnest solar module for mobile devices ever. The LROCGO2 Solar Module measures just 0.8 mm thick–the width of eight human hairs.

The Solar Module’s polycrystalline solar cells only provides 300 mW of power, so the device won’t replace traditional batteries any time soon. But it can act as a supplement for emergency situations or any time when a traditional cell phone charger is MIA. And since the module is fitted onto cell phones in the manufacturing process,it eliminates the need to carry around extra emergency solar chargers.

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Filed under: Innovation, Science , , , , , , ,

iPhone games take longer to develop

If the development time for iPhone mobile games is any indication, the entire industry may be shifting to a longer cycle. According to Game Developer Research, a significant percentage of developers reported spending 4-6 months bringing a game to market instead of the 1-3 month cycle which had been more common previously for the iPhone.

The types of games being worked on for iPhones may also help to predict what will be popular in the overall mobile game industry.

The Game Developer Research Survey noted that developers are working on the following game types:

  • Puzzle and word games: 53%
  • Strategy games: 15%
  • Adventure games with story lines: 21%

Game Developer Research Release

Filed under: Competitive Intelligence, Innovation, Market Research , , ,

Privacy, Convenience, and Why I’m Still Buying an iPhone

Since this is a business blog, I try to keep my tone neutral and to dance around any politically loaded issues.  That said, in my personal life, I tend to be wary of trading privacy for convenience.  So why am I buying an iPhone from AT&T, the ISP who assisted the NSA’s warrantless wiretapping program?

A little background is in order.  Most people who know me would be shocked to learn I don’t already own an iPhone.  I’m a typical early adopter of almost every kind of technology.  I played on the Sierra Network, stored my contacts in a Psion 5 and listened to mp3s on a Rio long before AOL rose to prominence, before Palm stormed the market and before white iPod earbuds become ubiquitous.  But with cell phones, I’ve been a deliberate laggard.  Initially this was because I moved back to the States from Europe in 1999 and missed the initial wave of cell phone adoption in the US (a wave that would soon crash into Europe with such force as to impact beer sales!).  Later, although I used SMS, I didn’t see the value in maintaining a convergence device like a Blackberry, especially as I almost always had my laptop with me.

However, several things have changed, and now I feel compelled to take the plunge.  First, many of our critical applications at Sorgenfrei are SaaS based, like our phone, CRM, and project management systems.  I often find myself making multiple, short entries during the day or quickly checking on the status of a contact or a project.  With a convergence device I can do that where ever I am, whether or not I’ve got my laptop with me.  And since many of our meetings take place in New York City, I’m increasingly missing not having mobile email and Google search.  Finally, and probably most importantly, the iPhone’s careful design and deep compatibility will make the learning curve much less painful than, say, with a Blackberry or N95.

But if you want an iPhone in this country, you have two choices:  jailbreak it, or sign a two year contract with AT&T.  While it’s true that most U.S. telcos went along with the NSA (with T-Mobile and – in part – Verizon being the exceptions), AT&T actively helped the NSA tap the backbone.  Certainly in the public mind, AT&T is the company most closely associated with the wiretapping program.  I’ll admit:  I’m reluctant to reward AT&T with a contract.  I could stay with Verizon and buy a Blackberry, but I’m not crazy about RIM’s form factor, and Verizon’s CDMA based system is useless in Europe, and I travel there frequently.  I could buy some other convergence device and use some other carrier, but the iPhone is so convenient, so seductively easy to use and maintain…and when I think about it, none of my email or phone calls are (potentially) private or secure anymore anyway.  So why not go with what’s easiest and best?

I’ve written about the trade-offs between privacy and convenience before. Although I believe consumers will become increasingly savvy about their personal data, in the end, people are still going to choose to trade privacy for convenience.  The challenge for business is to strike an acceptable balance between the two, as Google has now learned the hard way with the YouTube/Viacom debacle.  Clearly, video as a medium struck a chord that wiretapping didn’t, and the businesses that can predict these type of reactions are the ones who will do well navigating our ever-interconnected marketplace.

Filed under: Information, Networks , , , ,

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